The Draw, (a) When each player has exactly called
the highest previous bet,
without raising, or has dropped, the first betting interval ends. The dealer picks
up the undealt portion of the
pack, and each active player in turn to his left may discard one or more cards, whereupon the
dealer gives him that number
of cards, face down, from the top of the pack. A player need not draw unless he so chooses.
the dealer is an active player, he must announce how many cards,
if any, he is drawing. At any time following the draw and before the
first player in turn bets or checks in the final betting interval, any
active player may ask any other active player how many cards he drew.
The latter player must answer, but the questioner has no redress if the
answer is incorrect. [It is considered unethical, however, to give an
incorrect answer intentionally.]
dealer may not serve the bottom card of the pack. If the pack
exclusive of this card does not suffice for the draw, the dealer must
assemble all cards previously discarded, plus the bottom card of the
original pack; shuffle these cards; offer them for a cut; and continue
dealing. The cut shall be as provided in paragraph 6 (b) except that
only an active player may cut. The opener's discards and the discards
of any player yet to draw are excluded from the new pack if they have
been kept separate and can be identified.
Irregularities in the draw, (a) Wrong number of
cards. If the dealer gives a
player more or less cards than he asks for in the draw, the error must be corrected if
the player calls attention to
it before he has looked at any of the cards. Unless a card has been served to the next active
player in turn, the dealer
must correct the error by supplying another card or restoring the excess to the top of the pack, as the
case may be. If the next
player has been served, the player may discard from his hand additional cards to accept an excess draw
without going over a five-card
hand; if he has already discarded and the draw is insufficient to restore his hand to five
cards, his hand is foul. If
the player has looked at any card of the draw and the entire draw would give him an incorrect number
of cards, his hand is foul.
Card exposed. If any card is exposed in the draw,
whether or not it was faced in
the pack, the player must accept the first such card but any additional exposed card
to be dealt to him is dead and
is placed among the discards. After the dealer has served all other active players, he
serves additional cards due
the player from the top of the pack.
Draw out of turn. If a player allows a player at
his left to draw out of turn,
he must play without drawing, or drop. If he has already discarded any card, his hand
A player may correct a slip of the tongue in
stating the number of cards he
wishes to draw, but only provided the dealer has not yet given him the number of cards
he first requested.
If a player discards a number of cards that would
make his hand incorrect after
the dealer gives him as many cards as he asked for, his hand is foul.
Showing openers. The player who opens must prove
that he held a legal hand of
five cards including the strength (if any) required to open. If he is in the
showdown he must show his entire hand face up. In any other case,
before discarding his entire
hand he must show his openers face up and his remaining cards, if any,
Splitting openers. The player who opened may
split his openers (discard one
or more cards essential to them) and he need not announce that he does so. He may
put his discard in the pot,
face down, for reference later. [For example, having opened with ♠ Q, ♥ Q J 10 9, he may
discard the ♠ Q and draw one
card. It is not customary for the opener to put his discard in the pot, since he can usually
demonstrate to the other
players' satisfaction that he held openers.]
False openers, (a) If it is ascertained at any
time that a player opened
without proper openers, or that his hand contains too many cards, his hand is foul and
all chips he has bet are
forfeited to the pot.
If false openers are discovered before the draw,
any other player in turn to
the offender's left (excluding those who passed in their first turns) may open and play
continues; but any player
except the offender may withdraw from the pot any chips he put in after the pot was falsely opened. If
no one can open, the remainder
of the pot remains for the next deal.
If false openers are discovered after every
player but the offender has
dropped, each other player may withdraw from the pot any chips he put in after the pot
was falsely opened.
If false openers are discovered after the draw,
and when any active player
remains, play continues and the pot goes to the highest hand at the showdown, whether
or not any player had openers.
[If there is no hand at the showdown that is not foul, the pot remains and goes to the
winner of the next pot.
Regardless of other circumstances, a hand that has dropped can never win a pot.]