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26.    The Draw, (a) When each player has exactly called the highest previous bet, without raising, or has dropped, the first betting interval ends. The dealer picks up the undealt portion of the pack, and each active player in turn to his left may discard one or more cards, whereupon the dealer gives him that number of cards, face down, from the top of the pack. A player need not draw unless he so chooses.

(b) If the dealer is an active player, he must announce how many cards, if any, he is drawing. At any time following the draw and before the first player in turn bets or checks in the final betting interval, any active player may ask any other active player how many cards he drew. The latter player must answer, but the questioner has no redress if the answer is incorrect. [It is considered unethical, however, to give an incorrect answer intentionally.]

(c) The dealer may not serve the bottom card of the pack. If the pack exclusive of this card does not suffice for the draw, the dealer must assemble all cards previously discarded, plus the bottom card of the original pack; shuffle these cards; offer them for a cut; and continue dealing. The cut shall be as provided in paragraph 6 (b) except that only an active player may cut. The opener's discards and the discards of any player yet to draw are excluded from the new pack if they have been kept separate and can be identified.

27.    Irregularities in the draw, (a) Wrong number of cards. If the dealer gives a player more or less cards than he asks for in the draw, the error must be corrected if the player calls attention to it before he has looked at any of the cards. Unless a card has been served to the next active player in turn, the dealer must correct the error by supplying another card or restoring the excess to the top of the pack, as the case may be. If the next player has been served, the player may discard from his hand additional cards to accept an excess draw without going over a five-card hand; if he has already discarded and the draw is insufficient to restore his hand to five cards, his hand is foul. If the player has looked at any card of the draw and the entire draw would give him an incorrect number of cards, his hand is foul.

(b)    Card exposed. If any card is exposed in the draw, whether or not it was faced in the pack, the player must accept the first such card but any additional exposed card to be dealt to him is dead and is placed among the discards. After the dealer has served all other active players, he serves additional cards due the player from the top of the pack.

(c)    Draw out of turn. If a player allows a player at his left to draw out of turn, he must play without drawing, or drop. If he has already discarded any card, his hand is foul.

(d)    A player may correct a slip of the tongue in stating the number of cards he wishes to draw, but only provided the dealer has not yet given him the number of cards he first requested.

(e)    If a player discards a number of cards that would make his hand incorrect after the dealer gives him as many cards as he asked for, his hand is foul.

28.    Showing openers. The player who opens must prove that he held a legal hand of five cards including the strength (if any) required to open. If he is in the showdown he must show his entire hand face up. In any other case, before discarding his entire hand he must show his openers face up and his remaining cards, if any, face down.

29.    Splitting openers. The player who opened may split his openers (discard one or more cards essential to them) and he need not announce that he does so. He may put his discard in the pot, face down, for reference later.  [For example, having opened with ♠ Q, ♥ Q J 10 9, he may discard the ♠ Q and draw one card. It is not customary for the opener to put his discard in the pot, since he can usually demonstrate to the other players' satisfaction that he held openers.]

30.    False openers, (a) If it is ascertained at any time that a player opened without proper openers, or that his hand contains too many cards, his hand is foul and all chips he has bet are forfeited to the pot.

(b)    If false openers are discovered before the draw, any other player in turn to the offender's left (excluding those who passed in their first turns) may open and play continues; but any player except the offender may withdraw from the pot any chips he put in after the pot was falsely opened. If no one can open, the remainder of the pot remains for the next deal.

(c)    If false openers are discovered after every player but the offender has dropped, each other player may withdraw from the pot any chips he put in after the pot was falsely opened.

(d)    If false openers are discovered after the draw, and when any active player remains, play continues and the pot goes to the highest hand at the showdown, whether or not any player had openers. [If there is no hand at the showdown that is not foul, the pot remains and goes to the winner of the next pot. Regardless of other circumstances, a hand that has dropped can never win a pot.]

 
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